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Triangle-mesh Raytracer

Triangle-mesh raytracer using MÃ¶ller-Trumbore intersection tests, kd-tree based BVH and Blinn-Phong shading, written in Rust.

- 4D math types (Vec4/Mat4)
- Vertex normal estimation/interpolation
- Multithreaded rendering
- Ray-triangle intersection acceleration with kd-tree based BVH
- Wavefront .obj/.mtl import

GitHub: https://github.com/sam-peets/rust-pathtracer